Two rounds of WINDY for sure
Much tougher pin positions.
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GoesForIt wrote:Two rounds of WINDY for sure
Much tougher pin positions.
GoBucks wrote:Windy is broken.
Echoes wrote:GoBucks wrote:Windy is broken.
Please elaborate.
Echoes wrote:GoBucks wrote:Windy is broken.
Please elaborate.
Echoes wrote:It was June of 2008 when the windy changed somewhat in how it shows in intensity, but it was attributed to the incorporation of gusty at the same time.The old for every action physics metaphor. One would think that nearly 16 years later any duffer that regularly plays windy rounds would have figured out aim and distance for all their clubs leaving snap as the main variable. If not i suggest playing more windy rounds.
But i will unequivocally say that windy is not broken...it gives the same results time after time which is all one can ask for.
RoyHiggi wrote:...I can’t imagine anyone has actually figured out aim and distance but of course the more you play the better you are likely to be.
rwoodworkr wrote:RoyHiggi wrote:...I can’t imagine anyone has actually figured out aim and distance but of course the more you play the better you are likely to be.
I haven't played a windy round for quite a while, but rather than aim, playing click, I tend to use draw or fade to counteract side winds. Quartering winds are the toughest to deal with.
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